Warning: Higher values severely impact FPS.
Draws sharp outlines around all blocks.
Blends the decorative block texture. This is separate from GTAO edge shading.
Check to flatten distant terrain logic.
Distance where detailed bumpy terrain flattens for performance.
Animate new chunks rising from the ground.
Overall edge-shadow blend. Keep this at 1 and increase Darkness Power for stronger black shadows.
World-space sample radius. One is approximately the width of one block.
Raises the AO contrast. Increase this first when you want darker creases.
Maximum depth difference accepted as a nearby occluder.
Controls how quickly distant samples contribute less to the shadow.
Higher values cluster more samples close to the current pixel.
Smooths noise. Lower values preserve narrow block-edge shadows.
Enable automatic time progression.
Global fill light strength. Brightens shadowed faces.
Pause before the 2nd block action fires.
How fast blocks repeatedly break/place.
Automatically jump onto one-block-high steps while walking.
Show FPS, coords, and debug info in the top-left on touch devices.
Silence all game audio.
Break, Place, Walk, Swim, Splash.
Environment background sounds.
Inventory system coming soon...
Press P in-game to place a waypoint. Manage them here.
| Key | Action |
|---|---|
| W A S D | Move |
| Space | Jump / Fly Up |
| Shift | Sprint / Fly Down |
| F | Toggle Fly Mode |
| Left Click | Break Block (hold to repeat) |
| Right Click | Place Block (hold to repeat) |
| 1 – 9 | Select Hotbar Slot |
| E / Esc | Open Menu / Settings |
| C | Zoom Camera |
| [ / ] | Change Time of Day |
| G | Toggle Graphics Quality |
| P | Place Waypoint |
| Y | Toggle Smooth Tool (Left: Break, Right: Chisel) |
| Up / Down | Set Height (0.1 - 1.0, Random) |
| 1 – 0 | Quick Set Height (Normal & Smooth) |
Click anywhere outside to resume.